Connor Cunningham
Game Programmer & Developer
DCS Comp. Sci. Technology (Summer 2026)

Creative and versatile Game Programmer with a unique background in the entertainment industry, blending technical expertise, artistic capabilities, and a passion for storytelling to create engaging gaming experiences. Proficiency in game programming, taking inspiration from the games of my past.
A quick learner with strong skills in team collaboration, leadership, communication, and creative problem-solving honed through my work experience. I thrive in a dynamic, fast-paced, creative environments where technology and creativity meet.


Projects


Die Again Detective

Falkreath Village hides dark secrets. Every 50 years, children vanish, and a cycle of horror repeats itself. Can you stop the cycle?

Dungeon Brawler

Dive into a 2D pixel arena where hordes of enemies swarm endlessly. Survive as long as you can against evolving maps and an ever-increasing tide of foes.

Zoo Chronicles

Zoo Management System made in C++. Come visit our zoo, with an all-in-one Database to handle visitors, tickets, animals, and administrative tools.

Fugame

Trapped in a high-security prison with no memory of how you got there. No guards. No exits. Just scattered notes, locked compartments, and a ticking clock.

Dead Pixels

A 2D survival roguelike in a zombie apocalypse. Manage your needs, scavenge, and craft to survive as long as you can in a pixelated world filled with horrors.


Technical Expertise


C++

Unreal Engine

C#

Unity

HTML

CSS

JavaScript

Java

VSCode

Visual Studio

Rider

Blender

Maya

Git

GitKraken

Perforce

Aesprite