Creative and versatile Game Programmer with a unique background in the entertainment industry, blending technical expertise, artistic capabilities, and a passion for storytelling to create engaging gaming experiences.
Proficiency in game programming, taking inspiration from the games of my past. A quick learner with strong skills in team collaboration, leadership, communication, and creative problem-solving honed through my work experience.
I thrive in a dynamic, fast-paced, creative environments where technology and creativity meet.
Projects
Die Again Detective
Falkreath Village hides dark secrets. Every 50 years, children vanish, and a cycle of horror repeats itself. Can you stop the cycle?
Dive into a 2D pixel arena where hordes of enemies swarm endlessly. Survive as long as you can against evolving maps and an ever-increasing tide of foes.
Trapped in a high-security prison with no memory of how you got there. No guards. No exits. Just scattered notes, locked compartments, and a ticking clock.
A 2D survival roguelike in a zombie apocalypse. Manage your needs, scavenge, and craft to survive as long as you can in a pixelated world filled with horrors.