Falkreath Village hides dark secrets. Every 50 years, children vanish, and a cycle of horror repeats itself.
You're Detective John Doe, and you've stumbled upon an ancient evil — Occult families performing a ritual known as "The Chalk Circle." Sacrifices to a nameless deity to preserve their power.
You interrupt their ceremony, but it's too late—you're caught, and killed. But death isn't the end.
You're trapped in a 3-day loop, waking again and again in your safehouse with only your Journal to keep track of your progress. Each loop brings new clues, deeper secrets, and darker truths.
Can you stop the ritual before the clock runs out and break the cursed cycle?
As the lead programmer on this Unreal Engine 5 project, I designed and implemented core gameplay systems with a focus on player interaction, dialogue, and immersive mechanics:
Core Gameplay Systems
Technical Architecture