Step into a vibrant, chaotic 2D pixel arena where survival is your only goal. From the moment you begin, you'll face relentless, ever-growing hordes of pixelated enemies that swarm from every direction. With each passing wave, the tide of foes intensifies, forcing you to adapt your tactics, gather fleeting power-ups, and push your skills to the limit in a desperate bid to outlast the endless onslaught.
As the lead programmer for this 2D action brawler project, I implemented the core combat, AI, and character systems in Unreal Engine 5 C++, focusing on responsive controls, visual feedback, and a satisfying combat loop.
Core Character & Combat Architecture
Enemy AI