You wake up in a maximum-security cell with no memory of your crime.
The prison is abandoned, but you're not alone. The prison seems to have a mind of its own, sealing every exit and plunging the facility into an ominous, crimson-lit lockdown.
To escape, you must outsmart the automated security system by restoring power, forcing open old vents, and scavenging tools from the crumbling environment.
But every resource is precious—use a screwdriver to pry open a vent, and it shatters in your hand. Find a key to unlock a door, and it breaks in the lock.The clock is ticking.
Can you piece together the clues and engineer your freedom before the system permanently seals your fate?
As a puzzle & gameplay programmer for this prison escape game, I designed and implemented core interactive systems:
Core Interaction System
Design Focus
Our design philosophy centered on creating a logical, observation-based puzzle flow.
We used atmospheric lighting and sound for feedback, all guided by an intuitive, contextual UI.